RE: [Plib-devel] Re: [Plib-users] Loading ASE file
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From: Dave M. <Dav...@dy...> - 2000-05-25 23:11:03
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> * Dave McClurg <Dav...@dy...> wrote: > > I cleaned up my code to work with the latest PLIB in CVS. > > > > I have a new ssgLoadASE loader which takes care of parent heirarchy > > and parses TM_ANIMATION SAMPLES and creates new entities called > > ssgTransformSelectors. the transformations are not working yet. > > probably some math problem that eludes me. but it's very close. > > take a peek if you would. > > Can you upload the femalespin.ase model? > That is a data file from the Starsiege Tribes Development team. I don't have permission to release that. otherwise i would. You could create something very close to it by loading any BIP file (biped animation) in animation studio and saving it as ASE format. Of course, you wouldn't have a SKIN MESH on the skeleton but the BIP node names are all the same, AFAIK. Larry Hess said he had an ASE model with animation. Larry? Anyone with a copy of 3DSMAX/animation studio in the house? --Dave McClurg |