Re: [Plib-devel] User defined texture formats
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sjbaker
From: Trent G. <tm...@cy...> - 2000-05-10 22:56:25
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* Steve Baker <sjb...@ai...> wrote: > Well, my TUx game (http://tuxaqfh.sourceforge.net) uses the ssgGetAppState > callback - but not to load different image formats. Check out 'material.cxx'. Looks like I missed that. I actually am using your code as a base for my game, so I should have seen it before :) I'm using the table like you do in material.cxx but I'm only putting in textures with special properties and icons for now. I might put in the most used textures later or something, but there are a lot of them so I don't think I'll be able to preload them all. Thanks for the help, it makes sense to me now. |