Re: [Plib-devel] Q2: Water
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From: Owen C. <oc...@ec...> - 2000-05-10 03:24:49
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> Sam Stickland wrote: > > > > > 1) You can look down into the water and see the bottom just as clearly > > > as the sides. But once you are in the water, you can't see as far > > > as you could from above. It's hard to fix that - but fortunately, > > > nobody seems to notice! > > > > Couldn't you apply another "grey" texture on top on the water, with some > > half decent alpha values? > > Yes - but there is nothing you can do to the surface of the water that > allows you the effect of being able to see through (say) 5 feet of > water - but not through 50 feet. you could a series of planes perpendicular to the surface of the water with a constant transparency set to somthing low. it would probably ook a bit wierd around the edges, but you would get a similar effect to the ground fog in Q3. probably not really worth it tho. owen |