Re: [Plib-devel] Q2: Water
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sjbaker
From: Sam S. <sa...@sp...> - 2000-05-09 09:42:36
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> 1) You can look down into the water and see the bottom just as clearly > as the sides. But once you are in the water, you can't see as far > as you could from above. It's hard to fix that - but fortunately, > nobody seems to notice! Couldn't you apply another "grey" texture on top on the water, with some half decent alpha values? Maybe the underwater caustic texture technique would work on top of water as well (http://reality.sgi.com/mjk/tips/caustics/) You could also reflect some of the surrounding objects in the water in a patchy fashion (http://reality.sgi.com/opengl/tips/puddles/). Should make the water look a lot less clear if you have the CPU/card usage to go around :) Sam |