[Plib-devel] Q2: Water
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From: Vallevand, M. K <Mar...@UN...> - 2000-05-08 15:50:31
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Any suggestions for implementing water on a terrain using SSG? Right now, I have water implemented as textured triangle strips on a 'sea-level' plain, and also adjust the fog when the camera is underwater. The terrain and water are just allowed to intersect each other without any adjustments, cutouts, etc. This works pretty well except for some artifacting when viewed from a distance. Flying along the terrain is rather nice. But, there may be a better way to do this. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho |