Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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From: Wolfram K. <w_...@rz...> - 2000-04-30 20:53:26
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Steve wrote: >The second way is a lot more convenient Yes, I see. >it should be >easy to capture a frame of imagery with the bug in it - and then >reduce that code down to something small enough to understand. Yes, thats why I thought of doing it ;-). BTW, is the problem reproducable for you? With the newest Voodoo-3-drivers, PPE reproducably shows the problem ("shaded/lighted grid") under Windo$. Bye bye, Wolfram |