RE: [Plib-devel] GL_COLOR_MATERIAL pitfall
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From: Dave M. <dp...@ef...> - 2000-04-30 04:45:32
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> BTW, at the moment I am also looking into the PPE-memory leaks you > spoke about. There are indeed some. > I spotted a couple leaks in ssgImageLoader. But I think they only occur when the load fails and the default texture is used. |