Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-04-29 21:11:14
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Wolfram Kuss wrote: > >Since you mention it...I have been writing exactly such a thing > >over the past couple of days. > > Great, I look forward to it! This is not "xgl", but an improvement on > it, is it not? Yes - it's kindof a reversal of it. With xgl, you have to manually write 'xglBegin' instead of 'glBegin' - and the header file conditionally convert the xgl's to gl's. With my new code, you can just write 'glBegin' and the header will map it to a routine with another name if it needs to. The second way is a lot more convenient - I have no idea why I didn't think of doing it like that in the first place! > Do you want to extract the OpenGL-commands from > PPE/PLIB, that cause the GL_COLOUR_MATERIAL-bug yourself, or > do you want me to look into it? Hopefully, when I finish dinking with this new stuff, it should be easy to capture a frame of imagery with the bug in it - and then reduce that code down to something small enough to understand. > BTW, at the moment I am also looking into the PPE-memory leaks you > spoke about. There are indeed some. :-( -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |