Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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From: Wolfram K. <w_...@rz...> - 2000-04-29 19:38:49
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Steve wrote: >Since you mention it...I have been writing exactly such a thing >over the past couple of days. Great, I look forward to it! This is not "xgl", but an improvement on it, is it not? Do you want to extract the OpenGL-commands from PPE/PLIB, that cause the GL_COLOUR_MATERIAL-bug yourself, or do you want me to look into it? BTW, at the moment I am also looking into the PPE-memory leaks you spoke about. There are indeed some. Bye bye, Wolfram Kuss. |