RE: [Plib-devel] Nested LOD selectors almost works...
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From: Norman V. <nh...@ca...> - 2000-04-28 19:48:52
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Mark K writes: > >Nope. FGFS doesn't nest LOD selectors. Agreed -- but it does PLib's range selector mechanism and the code I pointed to shows how to set them up for the current EYE Matrix, albeit for a much more simplistic purpose. :) > >> > HI Mark >> > >> > You could look in the FGFS source to see how it is done there. >> > >> > Scenery / tilemgr.cxx >> > // Prepare the ssg nodes ... for each tile, set it's proper >> > // transform and update it's range selector based on current >> > // visibilty >> > void FGTileMgr::prep_ssg_nodes( void ) >> > >> > Norman >> > |