RE: [Plib-devel] Nested LOD selectors almost works...
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From: Vallevand, M. K <Mar...@UN...> - 2000-04-28 18:32:51
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Nope. FGFS doesn't nest LOD selectors. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > -----Original Message----- > From: Vallevand, Mark K > Sent: Friday, April 28, 2000 12:38 PM > To: 'pli...@li...' > Subject: RE: [Plib-devel] Nested LOD selectors almost works... > > > A good suggestion. A cursory look at the code tells > me that it does things similar to what I want. And, > it works. I'm printing the code for a good look. > > Regards. > Mark K Vallevand ma...@rs... > Outside of a dog, a book is man's best friend. > Inside of a dog, its too dark to read. - Groucho > > > > -----Original Message----- > > From: Norman Vine [mailto:nh...@ca...] > > Sent: Friday, April 28, 2000 9:38 AM > > To: pli...@li... > > Subject: RE: [Plib-devel] Nested LOD selectors almost works... > > > > > > Mark K Vallevand writes: > > > > > >Nested LOD selectors almost works. > > > > > >What could I be doing wrong? > > >What should I look at to get more info? > > > > > > > HI Mark > > > > You could look in the FGFS source to see how it is done there. > > > > Scenery / tilemgr.cxx > > // Prepare the ssg nodes ... for each tile, set it's proper > > // transform and update it's range selector based on current > > // visibilty > > void FGTileMgr::prep_ssg_nodes( void ) > > > > Norman > > > > _______________________________________________ > > plib-devel mailing list > > pli...@li... > > http://lists.sourceforge.net/mailman/listinfo/plib-devel > > > |