RE: [Plib-devel] Nested LOD selectors almost works...
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From: Vallevand, M. K <Mar...@UN...> - 2000-04-28 17:46:45
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A good suggestion. A cursory look at the code tells me that it does things similar to what I want. And, it works. I'm printing the code for a good look. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > -----Original Message----- > From: Norman Vine [mailto:nh...@ca...] > Sent: Friday, April 28, 2000 9:38 AM > To: pli...@li... > Subject: RE: [Plib-devel] Nested LOD selectors almost works... > > > Mark K Vallevand writes: > > > >Nested LOD selectors almost works. > > > >What could I be doing wrong? > >What should I look at to get more info? > > > > HI Mark > > You could look in the FGFS source to see how it is done there. > > Scenery / tilemgr.cxx > // Prepare the ssg nodes ... for each tile, set it's proper > // transform and update it's range selector based on current > // visibilty > void FGTileMgr::prep_ssg_nodes( void ) > > Norman > > _______________________________________________ > plib-devel mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-devel > |