Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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From: Wolfram K. <w_...@rz...> - 2000-04-28 16:38:44
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BTW, regarding the GL_COLOUR_MATERIAL problem: Steve said some time ago that the next thing to do would be to write a program that has the same problem as PLIB/PPE, but is as simple as possible. I think I read a long time ago about people "logging" OpenGL calls with some tool and think the easiest way would be to log them and throw out everything unneeded. However, I neither found a "generic OpenGL command recorder" nor a "Windows-dll-function-call-logger".Does anyone know of such a beast? If not, I could rename opengl.dll and write a new dll, that simply calls the old one and logs all calls. Bye bye, Wolfram. |