RE: [Plib-devel] Nested LOD selectors almost works...
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From: Norman V. <nh...@ca...> - 2000-04-28 14:47:22
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Mark K Vallevand writes: > >Nested LOD selectors almost works. > >What could I be doing wrong? >What should I look at to get more info? > HI Mark You could look in the FGFS source to see how it is done there. Scenery / tilemgr.cxx // Prepare the ssg nodes ... for each tile, set it's proper // transform and update it's range selector based on current // visibilty void FGTileMgr::prep_ssg_nodes( void ) Norman |