Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-04-25 23:30:22
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Christian Mayer wrote: > > Steve Baker wrote: > > > > In the course of discussions on OpenGL-Gamedev, it became aparrent > > that: > > > > 1) No two Guru's could agree on what *should* happen under every > > circumstance. > > > > 2) As a consequence of (1), quite a few OpenGL implementations > > actually get it wrong. > > Can't they sit down and define a standard for OpenGL 1.3? Or are they > already doing that? Well, there is a standard - but it's rather hard to understand from the wording in the specification - and the 'official' OpenGL test suite that is run on every implementation before it's allowed to be called 'OpenGL' doesn't have a test for this particular problem, so it's rather easy for broken implementations to sneak past. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |