Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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sjbaker
From: <Va...@t-...> - 2000-04-25 11:20:55
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Steve Baker wrote: > > In the course of discussions on OpenGL-Gamedev, it became aparrent > that: > > 1) No two Guru's could agree on what *should* happen under every > circumstance. > > 2) As a consequence of (1), quite a few OpenGL implementations > actually get it wrong. Can't they sit down and define a standard for OpenGL 1.3? Or are they already doing that? CU, Christian |