Re: [Plib-devel] GL_COLOR_MATERIAL pitfall
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-04-25 07:04:32
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Dave McClurg wrote: > i saw something in Kilgard's "common opengl pitfalls" page that might be > relevant to SSG. > see "#14. Careful Enabling Color Material" at > > http://www.opengl.org/Coding/KilgardTechniques/oglpitfall/oglpitfall.html > > would this explain any of the problems encounted in ppe and flightgear? It's certainly something *like* that. In the course of discussions on OpenGL-Gamedev, it became aparrent that: 1) No two Guru's could agree on what *should* happen under every circumstance. 2) As a consequence of (1), quite a few OpenGL implementations actually get it wrong. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |