[Plib-devel] GL_COLOR_MATERIAL pitfall
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From: Dave M. <dp...@ef...> - 2000-04-25 04:32:47
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i saw something in Kilgard's "common opengl pitfalls" page that might be relevant to SSG. see "#14. Careful Enabling Color Material" at http://www.opengl.org/Coding/KilgardTechniques/oglpitfall/oglpitfall.html would this explain any of the problems encounted in ppe and flightgear? --Dave McClurg |