RE: [Plib-devel] Can LOD selector branches be nested?
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From: Vallevand, M. K <Mar...@UN...> - 2000-04-21 14:35:03
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Thanks. I've tried to make this work with limited success. But, the comment about transition ranges is my likely culprit. I think I'm off by some factor. I get some really funny fragments displayed as I move over the terrain. Regards. Mark K Vallevand ma...@rs... Outside of a dog, a book is man's best friend. Inside of a dog, its too dark to read. - Groucho > -----Original Message----- > From: Steve Baker [mailto:sjb...@ai...] > Sent: Friday, April 21, 2000 12:36 AM > To: pli...@li... > Subject: Re: [Plib-devel] Can LOD selector branches be nested? > > > "Vallevand, Mark K" wrote: > > > > Can LOD selector branches be nested? > > Yep - certainly. You can nest arbitary glBranch derivitives to > arbitary depth in any old order. > > If you put a LOD within a LOD then the node nearest the root > of the scene graph will be evaluated - and one of it's kids > selected for rendering depending on range. If that child node > (or one of it's descendents) is a LOD node then it will then > be evaluated and so on down the tree. > > Obviously it doesn't make much sense to have the first of > those nodes having a transition range of (say) 0 to 100meters > and the child LOD node having a 'wider' range (say) 0 to 150meters > since the latter will always pass (unless there's a transform > node inbetween or something). > > Generally, the child nodes would always have transition ranges > that lie *within* the transition range of the parent LOD node. > > But there is nothing to stop you ignoring that advice if you > have good reason. > > > -- > Steve Baker http://web2.airmail.net/sjbaker1 > sjb...@ai... (home) http://www.woodsoup.org/~sbaker > sj...@ht... (work) > > _______________________________________________ > plib-devel mailing list > pli...@li... > http://lists.sourceforge.net/mailman/listinfo/plib-devel > |