Re: [Plib-devel] ROAM for plib
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From: Steve B. <sjb...@ai...> - 2000-04-05 04:28:01
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Sam Stickland wrote: > There's a good article on www.gamasutra.com on Adaptive LOD terrian using > ROAM. Up until now my program has been using a naff quadtree implementation > written by me, and I'm convinced enough to move to this implementation. > > I'm almost certainly going to move my project over to SSG (since it doesn't > use any Scene graph at all at the moment). > > So I'm thinking that I could rework ROAM landscape's into the SSG API as a > couple of extra classes. Would this be useful, or do you want this sort of > extra complexity kept out of it? I don't think it would be inappropriate to write a ROAM node for SSG. I agree that it seems like a rather higher level feature than SSG would normally implement - but it's a feature that would be VERY hard to implement using only the existing SSG API - and it's popular enough to warrant being something that SSG should not prohibit. I havn't played much with ROAM - but the general wisdom seems to be that implementing the entire algorithm is counter-productive - something about one of the optimisations that - erm - pessimises. Anyway - I think it's not a bad idea - but to steal an acronym from the PPE group: NIV12. (Not In Version 1.2) -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |