Re: [Plib-devel] Double-sided material fix to 3DS loader for 1.2
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-04-05 03:53:55
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Per Liedman wrote: > By the way, I use a modified version of the tux_example to test the 3ds-loader, > and have stumbled across something I think is sort of odd. If I load one of the > models supplied by Wolfram Kuss (550.3ds), it looks what I think it should look > like (a large building), but if I also load the pedestal model from the > original tux_example, the whole building turns white (no lighting or anything)! > Any suggestions to what might cause this? (The loader does not use > GL_COLOR_MATERIAL, if that is of any interest.) One thing that can cause that sort of thing is enabling texture but not providing texture coordinates - or enabling lighting and not providing normals...that kind of thing. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |