Re: [Plib-devel] texture support for ssgLoadOBJ
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From: Wolfram K. <w_...@rz...> - 2000-04-04 15:33:21
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Dave McClurg <Dav...@dy...> wrote: >I added texture support to the Wavefront OBJ loader. >OBJ is a nice simple ascii format that glTron uses >Wolfram-- it loads testq.obj/testq.mtl Great! I tried it on seom files of my own, but due to lots of problems, (most ?) unrelated to the *.obj-loader didnt succeed (yet). - PPE seems to render everything white now? - PPE doesnt seem to light anymore? - Has somebody changed the workings of the keyflyer? Its seems to me, that it used to rotate around local axis, but now rotates around global axis. - I had a texture with a size that is not a power of two. plib complained (map is not a power-of-two in size) and exits the program! >Anyone need 3DSMAX ASE parent/anim support >before 1.2 is released? I agree with Steve that this isnt as important as texture-support. For me personally, parent support (=hierchies?) sounds good, anim support is not important for me. >--Dave McClurg Bye bye, Wolfram. |