[Plib-devel] ROAM for plib
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From: Sam S. <sa...@sp...> - 2000-04-04 13:18:10
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Hi, There's a good article on www.gamasutra.com on Adaptive LOD terrian using ROAM. Up until now my program has been using a naff quadtree implementation written by me, and I'm convinced enough to move to this implementation. I'm almost certainly going to move my project over to SSG (since it doesn't use any Scene graph at all at the moment). So I'm thinking that I could rework ROAM landscape's into the SSG API as a couple of extra classes. Would this be useful, or do you want this sort of extra complexity kept out of it? Sam |