Re: [Plib-devel] Double-sided material fix to 3DS loader for
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From: Curtis L. O. <cu...@me...> - 2000-04-04 11:51:29
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1.2 In-Reply-To: <00040323290000.00283@agnes> References: <01B...@nt...> <00040323290000.00283@agnes> X-Mailer: VM 6.75 under Emacs 19.34.1 Per Liedman writes: > By the way, I use a modified version of the tux_example to test the > 3ds-loader, and have stumbled across something I think is sort of > odd. If I load one of the models supplied by Wolfram Kuss (550.3ds), > it looks what I think it should look like (a large building), but if > I also load the pedestal model from the original tux_example, the > whole building turns white (no lighting or anything)! Any > suggestions to what might cause this? (The loader does not use > GL_COLOR_MATERIAL, if that is of any interest.) I've noticed similar behavior with ssg ... I've never been able to get an ssgSimpleState to work consistantly if it doesn't use gl_color_material and if it doesn't have a texture. I've seen this enough times to speculate that either: a) there is some state changing bug in ssg b) there is some non-obvious thing that needs to get done to make this work right Curt. -- Curtis Olson University of MN, ME Dept. Flight Gear Project Twin Cities cu...@me... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |