Re: [Plib-devel] Double-sided material fix to 3DS loader for 1.2
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From: Per L. <li...@ho...> - 2000-04-04 10:07:56
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On Mon, 03 Apr 2000, Paolo Leoncini wrote: > > Dear Steve & Per, > > hoping to be in time for 1.2, here is the result of further bug-fixing on the 3DS loader. > This fixes the management of double-sided material tris: > [...] Nice to see that someone else is also looking into this. I still haven't got textures on my "real" machine, so I'm stuck with my old P166 for debugging the 3ds-loader, and for some reason I never get around to boot it... ;-) (It's amazing how fast you become used to a P3-500.) By the way, I use a modified version of the tux_example to test the 3ds-loader, and have stumbled across something I think is sort of odd. If I load one of the models supplied by Wolfram Kuss (550.3ds), it looks what I think it should look like (a large building), but if I also load the pedestal model from the original tux_example, the whole building turns white (no lighting or anything)! Any suggestions to what might cause this? (The loader does not use GL_COLOR_MATERIAL, if that is of any interest.) The other models Wolfram sent to me doesn't work at all, so I should be doing lots of work now! :-) Regards, Per Liedman -- / Per Liedman / li...@ho... / www.mdstud.chalmers.se/~md6pl / 031-825659 / 0705-520455 |