Re: [Plib-devel] Importers/Exporters
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sjbaker
From: Wolfram K. <w_...@rz...> - 2000-03-22 17:48:50
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Steve Baker <sjb...@ai...> wrote: >I think a formal error handler is needed because SSG gets used >for full-screen graphics where a printout to stderr isn't going >to be noticed. For a program like PPE, you'd like to stuff the >error message into a dialog box. Yes, that would be nice. I normally have the console-window behind the other two windows. However, I think if there is one error in a dialog and all the details are in the console window, that is good enough for a long time. But in reality, no error message comes in either a dialog nor in the console. All the *.3ds, *.wrl, *.obj etc that are saved have exactly the same size. I found the error! In PPE, it read if ( ! ssgSaveSSG ( last_fname, model ) ) instead of if ( ! ssgSave ( last_fname, model ) ) I just committed the fix. So, it is not surprising that all the exporters didnt seem to work, since everything was saved in ssg-format. Also, I found a new program (3D exploration on Windo$), which among other things, allows me to test *.ase. The new results for the file-writers are very good: *.obj: I saw no bug. *.dxf: I saw no bug. *.ase: Works quite well, but seems to exchange frontfaces and backfaces. Bye bye, Wolfram. |