Re: [Plib-devel] C++ Philosophy Question
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From: Loring H. <ls...@cs...> - 2000-03-21 22:44:29
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> >So far, nothing in STL seems worth the hassle. There are > >still too many incompatible versions floating around out > >there - and systems that don't have it installed, etc. > > > >I watched the L-O-N-G thread that went on in the FGFS > >mailing list when STL was first used. It convinced me > >that I can do without it. > > > > There _are_ problems with STL across implementations (even using Visual C++ > 6.0, you'd better be using Service Pack 3). This is unfortunate, because > you can write a lot of nice, concise code quickly using the STL containers. > I've come to like STL, but I agree that portability is a problem (which I > sort of realized as soon as I posted the question). Oh well... My biggest issue with STL is that it has been hard to debug various STL data structures... In addition to STL being inconsistent, sometimes it isn't natively available for some platforms. I've used STLport to deal with this - I have gotten STLport 3.2.2 beta 3 (http://www.stlport.org/) working with the native compilers under AIX and Solaris, and it should work for many other platforms as well. Loring |