RE: [Plib-devel] DXF load/save
Brought to you by:
sjbaker
From: Dave M. <dp...@ef...> - 2000-03-19 07:52:19
|
Here is a jumble of PLIB thoughts: - The trivial alias/AC3D triangle import/export was omitted from the loader/writer list. - I got permission from the author of IVCON, John Burkardt, to use his code in PLIB under LGPL - For the loaders, would the following be wise: if ( glIsEnabled ( GL_LIGHTING ) ) load normal array else load color array That way, you only get the data you need. Or are there some cases which need both? Or is there a different way to decide which is needed? In my game, everything will be prelit so I will leave lighting disabled and I don't need vertex normals. - you can make a "really nice" skybox in 3DSMAX. i would prefer that over a skydome. multiple cloud bands moving in different directions and heights would be great simulating weather (rain,snow,storms with lightning) is needed. i have some relevant code for this stuff once GLU/SSG-Util gets started. - I should have ASE animation code commited by end of week - Welcome back Steve and Happy St Patricks Day! I hope everyone has planted their potatoes in the northern hemisphere. |