Re: [Plib-devel] desperate plea for help (SKYBOX)
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-03-18 13:34:25
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"Curtis L. Olson" wrote: > Right now I'm implimenting a sky dome (this is for a flight > simulator.) But it would be interesting to add a skybox option > sometime as well. This sounds like a way cool thing that ought to be distributed with PLIB somehow since a large fraction of SSG programs must need this kind of thing. For example, my Tux game 'draws' the sky with a simple screen clear - it would be cool if it could have clouds and stars and stuff too - but not cool enough to make me want to go out and write the code to do it! If there were a simple couple-of-lines setup command to build a sky and then a one line per-frame update command, it would be something I could imagine nearly everyone using. It seems somehow wrong to bloat the SSG core library with this kind of thing - perhaps an SSG utility library is needed to collect such useful things. I've been having thoughts of playing with other handy 'utility' modules such as the movement/collision code in Tux_AQFH. -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |