Re: [Plib-devel] ssg, transparent textures, and blending
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From: Durk T. <d.t...@di...> - 2000-03-06 19:37:43
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Curtis L. Olson wrote: > Ok, I literally want to cry. :-) > Curt, Think of it this way: If a moron is capable of writing a flight simulator, imagine what a man who's in his right mind can do... :-) :-) :-) > Specifying an alpha of 1.0 in my ssgColourArray makes all my problems > go away and suddenly everything works the way it's supposed to. The > sun came out, the birds started to sing, yada, yada ... Yes, the end result turns out really nice |