RE: [Plib-devel] ssg sky
Brought to you by:
sjbaker
From: Curtis L. O. <cu...@me...> - 2000-03-06 14:33:02
|
Dave McClurg writes: > Curt wrote: > > > http://www.menet.umn.edu/~curt/tmp/tux-sky-demo.jpg > > > >I'm designing this in such a way that you can use a separate module > >that calculates the real positions of the sky objects so you can have > >a live dynamic sky that will precisely match the real world. > > cool! glad to see your hard work paid off. > is this intended for possible inclusion in ssg or a ssg example > or will it be only in flightgear. Dave, I'd certainly offer it up for potential inclusion in plib/ssg, but the decision would be up to Steve. My interests are more simulation oriented rather than game oriented. I've been considering putting together my own package of things that would sit a level up from plib, or be out of the scope of plib ... things like a drop in sky, terrain rendering/paging tools, or even a collection of vehicle dynamics codes. I'm thinking it would be nice to have plib + my_package = getting your simulation project off the ground quickly. Regards, Curt. -- Curtis Olson University of MN, ME Dept. Flight Gear Project Twin Cities cu...@me... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |