Re: [Plib-devel] ssg, transparent textures, and blending
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From: Per L. <li...@ho...> - 2000-03-05 22:57:21
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On Sun, 05 Mar 2000, Curtis L. Olson wrote: > Quick check the docs so I have some juicy proof for the public > lynching ... and sure enough there it is ... you are supposed to build > the ssgColourArray out of ssgVec__4__! I'm a complete moron! I've > been building my all my color lists out of ssgVec__3__ leaving the > alpha to default to 0. Yikes! Did I mention I'm a complete moron. > > Specifying an alpha of 1.0 in my ssgColourArray makes all my problems > go away and suddenly everything works the way it's supposed to. The > sun came out, the birds started to sing, yada, yada ... It's things like this that makes me wonder why I have chosen this profession - sometimes it seems that programming is really all about banging your head against the monitor for hours / days / weeks just because you missed one figure somewhere in hundreds/thousands of lines of code. Still, I just come back for more :-) I'm happy to hear that you made it through! Regards, Per -- / Per Liedman / li...@ho... / www.mdstud.chalmers.se/~md6pl / 031-825659 / 0705-520455 |