RE: [Plib-devel] desperate plea for help (SKYBOX)
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From: Curtis L. O. <cu...@in...> - 2000-03-04 20:10:40
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Dave McClurg writes: > a worthy goal. indeed, a clean solution would be of interest to > everyone. perhaps you should get it all working using straight > glut/opengl first and then integrate with ssg so you keep it simple > until it works. Actually it is all pretty much working with hand crafted opengl. My problem is struggling with ssg and state handling ... or maybe mixing ssg's state handling with random hard coded state changes sprinkled throughout the code. This is what I'm trying to clean up. > the best tutorial on creating skyboxes can be found at > http://www.gamasutra.com/features/visual_arts/19981023/skybox_01.htm > > also, i saw that crystal space http://crystal.linuxgames.com just added > some skybox code they claim works Right now I'm implimenting a sky dome (this is for a flight simulator.) But it would be interesting to add a skybox option sometime as well. Regards, Curt. -- Curtis Olson University of MN, ME Dept. Flight Gear Project Twin Cities cu...@me... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |