[Plib-devel] ssg states followup
Brought to you by:
sjbaker
From: Curtis L. O. <cu...@in...> - 2000-03-01 04:43:59
|
Steve, I think I stumbled on the answer to my previous question ... just call my_state->force() ... right? Hmmm, it's even there in the docs, fancy that. Ok, one more question. Is it legal to use ssgSimpleStates to control *all* the states that you can glEnable and glDisable? I'm thinking about things like GL_FOG, GL_DEPTH_TEST, GL_CULL_FACE, etc. Thanks, Curt. -- Curtis Olson University of MN, ME Dept. Flight Gear Project Twin Cities cu...@me... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |