[Plib-devel] ssg state question
Brought to you by:
sjbaker
From: Curtis L. O. <cu...@in...> - 2000-03-01 04:31:34
|
Steve, There are several places in my program where I'm rendering things outside of the ssg scene graph. These other sections require various opengl state changes. What I'd like to do is create ssgSimpleStates to encapsulate these changes so I can use ssg's lazy state evaluator technology. My goal is to bury _all_ opengl state changes inside of ssgSimpleStates. Is there a way apply an ssgSimpleState without having it attached to an ssgEntity and thus be automatically applied during ssgCullAndRender() ? Still trying to dig my way out of opengl state hell. Curt. -- Curtis Olson University of MN, ME Dept. Flight Gear Project Twin Cities cu...@me... cu...@fl... Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org |