Re: [Plib-devel] Direct X file format
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From: Wolfram K. <w_...@rz...> - 2000-02-28 08:05:56
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Sylvan wrote: >[...] >and not nearly as complicated as it might seem from reading the docs; >once you start implementing a loader you'll see its pretty easy >(especially the binary format). Yes I think so too, I think it is quite straight forward. It is very hard to say how many people use it: I had a short look on the internet and didnt find any *.x file. However, this is not too surprising, since AFAIK no editor generates *.x. I was beta-tester (or should I say alpha-tester :-)) of one, but it failed. However, on Windows it MIGHT be common for people writing games in their spare-time to use direct-x retained mode and to load *.x. You can use microsofts free converter to convert them from *.3ds. BTW, I looked in my mdi_edit-code and it uses the API to load/save *.x, so thats not portable. I think I also have delphi-code that "manually" writes ascii-*.x files. However, I have enough on my plate now. Bye bye, Wolfram Kuss. |