Re: [Plib-devel] Direct X file format
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From: Sylvan C. <si...@si...> - 2000-02-25 20:19:38
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Dave McClurg wrote: > > Would you consider contributing your .x loader to SSG? > It would be easier than starting from scratch. i'd love to, but trust me, it won't help any more than the docs will :) its written for my scene graph, not ssg (like i said, i'm afraid i don't use ssg, sorry), and is tightly woven in with the way i handle meshes in memory. it even relies on a file system abstraction layer that isn't appropriate at all for plib :) really though, it wasn't much work, and the docs were very clear. -s |