Re: [Plib-devel] Direct X file format
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From: Sylvan C. <si...@si...> - 2000-02-25 19:59:55
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Dave McClurg wrote: > > You are correct, API calls you make to read/write them. > Documentation on the specficiation was hard to find. actually, no. use the contents tab in MSDN and try: MSDN, platform SDK, Graphics and Multimedia Services, Microsoft DirectX, DirectX Foundation, Direct3D Retained Mode, DirectX File Format. its a complete spec, for both ascii and binary formats. actually, the file format is ok, not the greatest, but pretty good for what it does. and not nearly as complicated as it might seem from reading the docs; once you start implementing a loader you'll see its pretty easy (especially the binary format). > I couldn't find anything portable or opensource out there for X > format. Anyone else? i wrote a .x loader for my scene graph in a couple hours. i'm afraid i don't use ssg so i didn't write a loader for that; it shouldn't take more than a day for someone familiar with ssg who has the MSDN docs. -s |