Re: [Plib-devel] MDL loader for plib ssg
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-02-22 06:22:36
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Charles McLachlan wrote: > > I'm considering implementing an MDL / MDL2 loader based on Nathaniel Saint > Martin's Crystal Space loader. (This email copied to him in case he has any > comments) > > Is anybody working on such a thing already? Not that I'm aware of - but there are a TON of people offering to do loaders recently. ...which is also my cue to plead on bended knees for an ssgSaveMDL (which would allow you to build MDL natively in PPE. > Presumably all I want to do is write an ssgLoadMDL.cxx file and put an extra > line in ssgLoad() Yep - that's the plan right now. As was mentioned a couple of days ago, if the number of loaders gets beyond a half dozen or so we'll need to resort to dynamic linkage in order to keep the active code set down to a reasonable size. Also, if MDL requires specific texture image file formats then we'll need to consider how to approach that. I'd like to keep the number of dependancies to an absolute minimum - so if you're going to need libjpeg or something then we'll need to dynamically load that too. > BTW, I've just CVS'd the latest plib off Source forge, ran autoconf to get > myself a configure script, then ran it, only to get a complaint about a missing > install.sh file. When you *first* autoconf a new project, you are supposed to say: aclocal automake --add-missing autoconf ./configure > Am I doing this wrong or has install.sh been missed somewhere along the line? The '--add-missing' part does the necessary magic. (I need to put that up on the web site somewhere) -- Steve Baker http://web2.airmail.net/sjbaker1 sjb...@ai... (home) http://www.woodsoup.org/~sbaker sj...@ht... (work) |