Re: [Plib-users] Compiling for windows
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-10-11 19:17:41
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Don Lafontaine wrote: > I'm thinking of replacing "glf" fonts with plib fonts. I hope to get a > little more speed out of my project. It uses text pretty heavily compared > to the average OpenGL program. Well, if you are not currently using texturemapped fonts and assuming you have a hardware-accellerated OpenGL implementation then you'll get a huge speedup from using PLIB's "FNT" library. Textured fonts can be tricky though - they tend to get hard to read when scaled down and can look terrible when scaled up. If you don't have hardware accellerated OpenGL then FNT will probably slow things down rather than speed them up. If you are already using textured fonts then I won't make any promises! I have a FAQ about font rendering that you may find instructive: http://web2.airmail.net/sjbaker1/opengl_text.html ...it has links to several other OpenGL font libraries (but use PLIB anyway! :-) -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |