Re: [Plib-users] Plib, OpenGL and particle engines
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sjbaker
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From: Steve B. <sjb...@ai...> - 2000-10-07 02:10:30
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Risto S Varanka wrote:
>
> > Hmmm - maybe I should dump plumber3d into the PLIB examples directory sometime.
>
> Well, if it's added there it has to be maintained too :^)
>
> Having some code to look at would be rather helpful, since I
> don't really know how to make things with these objects. Could you
> please send the code to me?
Actually, having thought about it carefully, I don't think it makes
an appropriate PLIB example program...so yesterday I created a new
project at Sourceforge "toobular" and I'll place the code there...when
I have a spare millisecond or two.
Whether I'll ever have time to turn it into a playable game, I doubt.
But at least if it's there, it's out there for someone else to play
with...and heck - I can stop doing backups of it from my hard drive!
:-)
> I saw there is some code with ssgVTable in the Majik demo too, but
> it would probably take some time to figure out, since I don't know
> what is done with it.
The ssgVTable is really rather obsolete - we are encouraging people
to use ssgVtxArray these days - it's the fastest mechanism for
drawing polygons in SSG right now.
The best places to get examples is in the SSG file loaders. But
most programs just call a loader to grab stuff off disk rather
than generating ssgLeaf nodes by themselves.
--
Steve Baker HomeEmail: <sjb...@ai...>
WorkEmail: <sj...@li...>
HomePage : http://web2.airmail.net/sjbaker1
Projects : http://plib.sourceforge.net
http://tuxaqfh.sourceforge.net
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http://prettypoly.sourceforge.net
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