Re: [Plib-users] Plib, OpenGL and particle engines
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-10-07 02:10:30
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Risto S Varanka wrote: > > > Hmmm - maybe I should dump plumber3d into the PLIB examples directory sometime. > > Well, if it's added there it has to be maintained too :^) > > Having some code to look at would be rather helpful, since I > don't really know how to make things with these objects. Could you > please send the code to me? Actually, having thought about it carefully, I don't think it makes an appropriate PLIB example program...so yesterday I created a new project at Sourceforge "toobular" and I'll place the code there...when I have a spare millisecond or two. Whether I'll ever have time to turn it into a playable game, I doubt. But at least if it's there, it's out there for someone else to play with...and heck - I can stop doing backups of it from my hard drive! :-) > I saw there is some code with ssgVTable in the Majik demo too, but > it would probably take some time to figure out, since I don't know > what is done with it. The ssgVTable is really rather obsolete - we are encouraging people to use ssgVtxArray these days - it's the fastest mechanism for drawing polygons in SSG right now. The best places to get examples is in the SSG file loaders. But most programs just call a loader to grab stuff off disk rather than generating ssgLeaf nodes by themselves. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |