Re: [Plib-users] SSG loading lights
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sjbaker
From: Steve B. <sjb...@ai...> - 2000-10-06 03:36:48
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Dan Gelb wrote: > > The different ssg loaders don't seem to load lights for any of > the formats. Is there any chance of light loading being added > to any of the loaders? I'm using the 3ds and ASE loaders currently. > > I'm guessing that no game creators store lights in the model files. > It doesn't look too hard to add though. Dave mentioned cleaning up > the loaders and having them use ssgParser. I would vote for having > light loading added if possible. If we do this, it needs to be something that the application can turn on and off (and it should be off by default). SSG only supports the standard set of 8 OpenGL lights - and how those are allocated between the modelled lights and the one(s) that the game sets up is going to be a hard call. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |