RE: [Plib-users] Plib, OpenGL and particle engines
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sjbaker
From: G L W. <gl...@ve...> - 2000-10-02 10:41:37
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> -----Original Message----- > From: pli...@li... > [mailto:pli...@li...]On Behalf Of Steve Baker > Sent: 01 October 2000 21:47 > To: pli...@li... > Subject: Re: [Plib-users] Plib, OpenGL and particle engines > > Once you've done that once or twice, it's kinda boring > though...does anyone > have any idea how to turn it into an actual game? I was > originally thinking > of just making it be a 3D version of one of those classic old 2D plumbing > games (Xpipeman is one that you see on Linux for example). > If you don't want to clone pipeman how about having the obstacles appearing as the level progresses, and/or moving, so that people go into dead ends and have to back track, and if the appearance rate of new pieces increased I'd imagine it would get quite frantic in a Tetrisish fashion. Gavin - gl...@ve... - VectorCommand Ltd. ------ gl...@ac... (forwarding) ------- |