[Plib-users] Plib, OpenGL and particle engines
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From: Risto S V. <rva...@cc...> - 2000-10-01 18:42:51
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Has anybody implemented a particle engine (for fires, explosions, smoke, etc.) using Plib? I am trying to make one using ssgVtxTable as a particle, but I haven't got too far yet. What should I do to the ssgNormalArray and ssgTexCoordArray? As there are examples of particle engines available for OpenGL, I started thinking if it would make sense to use raw OpenGL and Plib side-by-side for your application. I assume this kind of approach could lead to various problems, unless you are pretty sure about what you are doing? -- Risto Varanka | http://www.helsinki.fi/~rvaranka/ ris...@he... |