[Plib-users] Damage to sound hardware
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From: Risto S V. <rva...@cc...> - 2000-10-01 09:29:29
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I gather it is possible to damage your audio hardware, eg. the speakers, if you for example turn the volume high enough and play some clicks or noise. I imagine this could happen with badly coded / pre-alpha / prototype applications. How do you guard against this using Plib, so you can avoid problems with your users? Should you always set your safetyMargin high enough and check that you get the same from getRate etc. for your slSample and slScheduler? (Btw, what would happen if you call slSample::adjustVolume in a loop?) -- Risto Varanka | http://www.helsinki.fi/~rvaranka/ ris...@he... |