Re: [Plib-users] bump maps
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sjbaker
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From: Steve B. <sjb...@ai...> - 2000-09-22 06:22:21
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Larry Hess wrote:
> Has anyone try do bump map with plib
Not that I know of.
It's hard to do portably - but for some specific cards, it's not
all that hard...you could probably do it without a change to PLIB
if you have GeForce because it's just a matter of setting some state
in the pre-draw callback and undoing those changes in the post-draw.
The biggest issue is that you rarely want *just* a bump map - typically
you need a colour map also. That gets us into the whole business of
supporting multiple texture maps - which *is* a big deal.
This is clearly something we have to address though - graphics cards
are increasingly supporting more and more sophisticated multi-pass
renderers.
In order to do this portably, I think we'll need to implement a 'shader
language'...something along the lines of SGI's new shader-compiler - which
I believe was just added to Performer.
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