Re: [Plib-users] VRML Support in SSG?
Brought to you by:
sjbaker
From: Gil C. <g.c...@ca...> - 2000-09-17 22:52:23
|
At 03:34 PM 9/15/00 -0700, you wrote: >I have some .wrl files that I got from NASA, and would like to use them in >SSG (PLIB 1.3.0). I don't know much (read: anything) about VRML, but already >came across a bug in SSG reading VRML files. The VRMLtop_tags struct is >missing a { NULL, NULL } at the end. > >In any event, after fixing that, I tried reading in one of these files, and >there was a lot of stuff spewing to the log. I don't know if I'm just >missing files to go with the .wrl file, or if SSG doesn't support VRML 2.0 >(as the file claims to be). At the moment, the VRML loaders are unfinished. The current priority is VRML1, as most CAD and modelling packages will handle that, with fewer working with VRML2. I'm responsible for both loaders, but schedules at work are making it tough to get much done on them at the moment. In the short term, the easiest way to get VRML content into SSG is via one of the other mature loaders such as the 3DS loader. Convert your VRML content to 3D Studio format in an external package such as 3D Studio Max, and then load it in with the 3DS loader instead. I can convert the models for you if you don't have Max or another program which can do the conversions for you. Let me know offline if you need me to help out. Regards, Gil --------------------------------------------------------------------- 3D Graphics Programmer CSIRO Minesite Imaging Group Pinjarra Hills, QLD, AUSTRALIA http://www.dem.csiro.au/research/imaging "Experience is something you don't get until just after you need it" --------------------------------------------------------------------- |