RE: [Plib-users] SSG for 3ds and ASE
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From: Dave M. <Dav...@dy...> - 2000-08-10 17:41:40
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> Can you detect when you get an old-style file and generate > normals like ssgLoadAC does? (AC3D files *never* contain > normals). > ssgLoadAC doesn't generate normals. That happens in ssgOptimiser (void OptVertexList::makeNormals()). This code crashes when it runs on an ASE model. What is worse is that ASE models create indexed ssgVtxArrays and shared verticies imply shared normals. ssgOptimiser creates face normals instead of vertex normals. This means a shared vertex may require two *different* normals and the indexed ssgVtxArray would have to be rebuilt. ugh. --Dave |