Re: [Plib-users] SSG for 3ds and ASE
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sjbaker
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From: Steve B. <sjb...@ai...> - 2000-08-09 02:57:40
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Dan Gelb wrote:
>
> I'm trying to use SSG for loading up some models out of 3DSMax, and I'm
> having a few problems. Sorry if these are newbie issues, I just started
> trying to use Plib. I looked through the mailing list archive but didn't
> see these problems mentioned.
>
> 1. Objects with just plain color properties, no textures, show up as white
> instead of the correct color. Textured objects work properly. I've taken
> the tux_example and replaced the tux model with models from 3DSMax, but
> only textured objects show up properly. Is there something I need to enable?
It sounds like texturing is enabled - but no texture is currently bound.
OpenGL substitutes white texels when this happens.
> 2. Some models work when exported into ASE format, but crash when tried
> in .3ds format. This happens in parse_mapname in ssgLoad3ds.cxx on line 272
> when strcmp seems to be passed a bad mapname.
>
> 3. Some models load in 3ds format, but crash in ASE format. The crash
> seems to happen in ssgFlatten.
ssgFlatten needs to be 'retired' - it was really only intended to clean up
AC3D models after they are loaded in order to get reasonable performance
from them.
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