Re: [Plib-users] SSG for 3ds and ASE
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From: Steve B. <sjb...@ai...> - 2000-08-09 02:57:40
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Dan Gelb wrote: > > I'm trying to use SSG for loading up some models out of 3DSMax, and I'm > having a few problems. Sorry if these are newbie issues, I just started > trying to use Plib. I looked through the mailing list archive but didn't > see these problems mentioned. > > 1. Objects with just plain color properties, no textures, show up as white > instead of the correct color. Textured objects work properly. I've taken > the tux_example and replaced the tux model with models from 3DSMax, but > only textured objects show up properly. Is there something I need to enable? It sounds like texturing is enabled - but no texture is currently bound. OpenGL substitutes white texels when this happens. > 2. Some models work when exported into ASE format, but crash when tried > in .3ds format. This happens in parse_mapname in ssgLoad3ds.cxx on line 272 > when strcmp seems to be passed a bad mapname. > > 3. Some models load in 3ds format, but crash in ASE format. The crash > seems to happen in ssgFlatten. ssgFlatten needs to be 'retired' - it was really only intended to clean up AC3D models after they are loaded in order to get reasonable performance from them. -- Steve Baker HomeEmail: <sjb...@ai...> WorkEmail: <sj...@li...> HomePage : http://web2.airmail.net/sjbaker1 Projects : http://plib.sourceforge.net http://tuxaqfh.sourceforge.net http://tuxkart.sourceforge.net http://prettypoly.sourceforge.net |