RE: [Plib-users] SSG for 3ds and ASE
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From: Dave M. <Dav...@dy...> - 2000-08-08 21:47:24
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Dan wrote: > I'm trying to use SSG for loading up some models out of > 3DSMax, and I'm > having a few problems. Sorry if these are newbie issues, I > just started > trying to use Plib. I looked through the mailing list > archive but didn't > see these problems mentioned. > > 1. Objects with just plain color properties, no textures, > show up as white > instead of the correct color. Textured objects work > properly. I've taken > the tux_example and replaced the tux model with models from > 3DSMax, but > only textured objects show up properly. Is there something I > need to enable? all my ASE models are textured but i've been meaning to fix that. thanks for supplying the motivation. > 3. Some models load in 3ds format, but crash in ASE format. The crash > seems to happen in ssgFlatten. i've seen this too. don't use ssgFlatten or Stripify for now. Steve- can we put ssgOptimiser.cxx and ssgKeyFlier.h in ssgaux? > > I have sample files that reproduce the problems. great! please send them to me and i'll get right on it. mailto:dp...@ef... --Dave |